I design spaces to work as an idea first, then as something that can be built, entered and filmed — translating creative concepts into precise, atmospheric and fully buildable environments for film and architecture. As a spatial designer with a background in film set design and architecture, I've combined strong design thinking with technical precision since 2019, bringing attention to materiality, spatial experience, clear construction information and communication across creative and build teams.
Selected set design work combining concept development, 3D modelling, technical drawings, construction logic and close coordination across art and build teams.